Objective: Create a Modular Building that utilizes Specular and Normal Maps, alongside the standard Diffuse Map.
I had a lot of fun working on this project specifically, I have always been a fan Mirrors Edge, which was released on the Xbox 360, I'm extremely excited to hear that there's going to be a second game!
All of the assets seen in the video and renders are modular, with modular textures, including Specular and Normal Maps. Texture maps are 1024x1024.
Edge Run-Through
Edge Flythrough from
Reilly McDermott on
Vimeo.
Renders -

Enjoy!
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